1/11/2024 0 Comments Lcb game studioI found this an interesting choice in gameplay and maybe the creators are experiments with more of a story-only style, but I do hope they return to some action in future installments. We get mini-games and decisions, that is all. The mini-games in Varney Lake are quite easy and there are no action scenes to be seen. There are some strange turns of phrase and lost-in-translation moments, but it’s easily overlooked. The controls are as simple as they get, you press A to go through your text and the right bumper fast forwards to the next choice or pause in text. The ending does feel rushed, and I was surprised the game concluded when it did since I was completely expecting the story to continue and I was disappointed that it didn’t. At one point, we get a small selection of 3 strange tales, and if you decide to skip them for some reason, at least listen to “Godfrey the Gluemaker” and thank me later. Varney Lake’s story feels more meandering with no action sequences, and it’s more of a discovery of what happened to the teens in 1954 rather than the straight line of events we experienced in Mothmen 1966. Not to compare the games too strongly, but there is a crossover of characters, so the story does overlap but not in a way that you’d have to have played the first Pixel Pulp game in order to know what’s going on here, but I would recommend it to add a little more context to characters that just appear for a scene or two as you might feel like you’re missing something.Īfter my previous review called Mothmen 1966 a wacky and weird ride, I found myself quite missing that in this installment. The story is definitely less wacky and wild than Mothmen 1966. We realize that Doug is missing in 1981, and as the story progresses, you will discover why he isn’t there to discuss the events of that strange summer of 1954. Lou meets with Jimmy and Christine in a diner in 1981 to discuss their memories and the next book he’s writing, the book that will hopefully dig him out of his writing slump (his most successful book involved the 1966 incident). If you played Mothmen 1966, you will notice the return of the writer, Lou, and Victoria and Lee’s strange son, Xantos. You’ll see what I’m talking about when you get there. There are 3 games I came across: Perfect 10 Solitaire (another solitaire game like the one that was featured in Mothmen 1966), Doug’s Matchstick Extravaganza, and Dice Hopscotch, there is also fishing where you can try to catch an elusive fabled fish (which I admit I had no idea how to navigate), and a weird button-response “game” (?) towards the end. Doug loves to create games to challenge other kids in the town to win money for the threesome to fund one of their dreams. There are plenty of mini-games and directions you can take that will require more than one run-through to get a completionist score. They run until they find an old mill with a strange, weak man hiding inside… the events after this will change their lives forever. They are interrupted by sighting the local bully, Brandon, and run away. You learn a little about each of their backstories at the beginning of the game. As the strange name of their club suggests, they are only children, and also none of them have fathers. The Club is hanging out at the lake, talking about their dreams, and what they want to do that summer. It’s the summer of 1954, and the young teens are excitedly planning games to win money from local kids. Varney Lake is the summer vacation home of the “Only Child Club” comprised of cousins Christine and Doug and their friend, Jimmy. The first installment being Mothmen 1966, which I will make some deserved references to. Varney Lake is the second installment of the Pixel Pulp lineup of story games. Summer Vacation With a Creepy Man, Of Course Now let’s get into our spoiler-free review. Varney Lake is a visual novel game created by author Nico Saraintaris and artist Fernando Martinez Ruppel and is part of the “Pixel Pulps” series of interactive adventures from developer LCB Game Studio.
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